Technology is any of the knowledge and skills relating to designing, developing and using tools and systems to achieve practical goals. It can include both tangible products such as utensils or machines, and intangible ones such as software.
1. Science – the reasoned investigation or study of phenomena, aimed at discovering enduring principles among elements of the phenomenal world; 2. Engineering – the goal-oriented process of designing and making tools and systems to exploit natural phenomena for practical human means; 3. Technological development is the ongoing application of knowledge for achieving practical goals in a reproducible way.
4. Society – an organized collection of people living together, frequently with some type of government/governance and rules, roles and an economy; 5. Business – any kind of organisation with a defined role within a larger context of social interaction and trade.
6. Education – the process of teaching and learning by formal, informal or self-study.
Increasingly, schools have utilised educational technology in order to deliver lessons to students at home and for teachers to provide feedback to parents on student progress. This is done via an online system and students are often encouraged to use the internet at home in order to complete their work.
7. Efficiency – the process of reducing waste and uncertainty to produce better and more cost effective outcomes; 8. Conclusion: With such wide adoption, technology can be used for business purposes in many ways. It can increase profits by improving efficiency, quickness and comfort, all of which are important factors in the decision-making process in a siloed company.